![obscure 2 mega obscure 2 mega](http://www.nintendoeverything.com/wp-content/uploads/2009/12/mega_man_10_commando_man.jpg)
Bidoof is typically a common pokemon and has even gotten its own five-day event before, before the new Mega Levels came out. A year and a half prior to the new system’s launch, I had 414 Bidoof XL candy total. To put that in perspective: Most pokemon need 296 XL candy to max out. This was without fast catching, which often nets me around 250 XL candy. I then tried this with the Pikipek’s spotlight hour and the final Mega Level XL candy bonus and that number shot up to 185 with similar conditions. People seemed to ignore this for the first month or so, but I matched the spotlight hour pokemon with a Mega of the same type that had the first XL Candy bonus and ended up with about 85 XL Candy after transfers, with no hand-catching involved (I’m very well off on Numel XL candy). With high-spawning pokemon and the most common types, I do notice a bit of a boost from the extra XL Candy generation, but I’m also specifically looking for it. Yes, the new Mega system is giving us some really nice bonuses in theory. Not one of my friends has seemed excited for the change, and as someone who’s always shown them the advantages of it, I feel sad to see that Niantic still hasn’t made it work. The announcement of Mega Kangaskhan excited them only because it made a foreign regional available to us. Mega Evolution was something they struggled to “get” but had little to no motivation to engage with. My gamer friends who still do POGO may not be in the core Reddit communities, but they still Google for articles (I don’t like to self-promote to people I know IRL, but they’ve at least seen some of our guides’ images, sometimes as a test group). Maybe this is my bias, but I expect mobile games to be less cognitively heavy than PC/console games in terms of mechanics. The new explanation video, along with in-game diagrams, makes it potentially easier to understand, but it still complicates what’s far easier to understand in the main games. Niantic can and should do better for the majority of the users, not just me.įirst, I have to admit that even though I understand the system, I’ve seen firsthand how it’s more confusing than before. I am happy with the changes, but I am also a minority player who had invested in the old system and came into the new one with low expectations. But do not mistake criticism for dissatisfaction. Yes, there are design flaws systems are overburdened, and early mistakes have carried over into the new system. Moreover, the old system had issues that still cut some people out of the new system, which we’ll get into later.Īs someone who came on board during the second iteration and thought it was as good as it’d get, I need to be clear that the new changes are better than the old ones. However, what we didn’t want to do is immediately discuss the new system, as Niantic included a new Mega Leveling system. As an interesting note, check out the box and cartridge for Mega Man VI: there is no mention of Capcom on the covers.It’s been a while now since Pokemon GOgot its third Mega Evolution system, which was one of the big reasons we took a hard look at which pokemon you should invest in. The North American cover of the game pays homage to the two designers by featuring their Robot Masters on it.
![obscure 2 mega obscure 2 mega](https://i.imgur.com/H3AmUzbh.jpg)
Americans won two slots with Knight Man (Daniel Vallie) and Wind Man (Michael Leader). Instead, Nintendo released Mega Man VI, opening the Robot Master contest to Americans via Nintendo Power. This could also explain why VI's antagonist is originally named "Mr. They decided that they wanted to concentrate on Mega Man X. This was because Capcom had no intention to release Mega Man VI for the NES due to the release of the Super Nintendo. Mega Man VI was the only game where Americans won the contest. They would take the designs and tweak them slightly to fit into the Mega Man world, naming their creators in the game's final credits. Robot Master Design Contest The Robot Masters in the first Mega Man were all created by Inafune and his team, but in the games following, Capcom held contests and chose designs submitted by fans to become new Robot Masters.